![]() What's interesting about Rise of Legends is that the developers used their design model from Rise of Nations as a template for this. And just like Starcraft each race was completely different in art style, unit design and strategies. Taking place in a fantasy world where three different factions vied for control: The Vinci, the Alin and the Cuotl. ![]() ![]() ![]() While Rise of Nations was based on real world civilizations and growth, Rise of Legends went in a completely different direction. A real time strategy game that took a lot of the mechanics and flow of turn based strategy games to create something entirely new. ![]() For those that didn't read my previous post on Rise of Nations, Big Huge Games founded by ex Firaxis employee Brian Reynolds struck a chord with RTS fans with the amazing Rise of Nations.
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